"Unannounced Project"
Released: Project finished May 2018, Release-Date TBD
Engine: Unreal Engine 4
Genre: Virtual Reality Arcade Puzzle-Game
Role: Product Owner, Level- & Gameplay-Designer, Gameplay-Scripter
Currently unannounced project which is finishing up production as I am writing this. Keeping my position as a Product Owner, I was able to contribute not only in the Design-Department, but also help out with major Gameplay-Features as part of the Tech-Team. Once the game is announced, I will be able to write about this project with a little more detail.
Engine: Unreal Engine 4
Genre: Virtual Reality Arcade Puzzle-Game
Role: Product Owner, Level- & Gameplay-Designer, Gameplay-Scripter
Currently unannounced project which is finishing up production as I am writing this. Keeping my position as a Product Owner, I was able to contribute not only in the Design-Department, but also help out with major Gameplay-Features as part of the Tech-Team. Once the game is announced, I will be able to write about this project with a little more detail.
"Thrills & Chills"
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Released: September 2016
Engine: Unreal Engine 4 Genre: Virtual Reality Roller-Coaster Role: Unreal Engineer Taking on the responsibilities of an Unreal Engineer with this project, I was mainly involved with building the Track-Selection Menu, Set-Dressing the world, implementing any moving parts as well as building the tracks themselves. With this project, we would like to continue to work with the VR-Community in order to provide roller-coaster experiences which are new and unique to the market. |
"Wake Up"
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Released: August 2016
Engine: Unreal Engine 4 Genre: Virtual Reality Puzzle-Platformer Role: Product Owner, Gameplay- & Level-Designer As a Gameplay- and Level-Designer on this project I designed many of the puzzles in this game before implementing them in-engine. I was hands-on in most of the areas of this project, from the intro-scene to helping out with audio-implementation, you name it. Because of this I am especially humbled by the huge success of this project on Steam. In addition, I was named Product Owner for this project, which made me partly responsible for things like Time- and Task-Management as well as deadline coordination for our small team. |
"What the Hen!"
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Released: June 2016
Engine: Unity Genre: 2D Mobile Tug of War Role: External Level- & Mission-Designer During my run on this project I was responsible for helping out with Gameplay- and Story-Designs, developing and implementing Mission-Scripts in-engine, as well as Minion- and Mission-Balancing. For this task, our amazing programmers provided me with an in-engine tool that allowed me to time monster spawns and abilities. Being part of this international team of industry veterans was an incredible experience. |